Today's Agenda:
- 15 minutes: Icebreaker, Overview of the Game, & Review
- 15 minutes: Reviewing SPHERES
- While there are eight controls in the ZR IDE that allow you to maneuver and manipulate the SPHERES, you will only use four of them in your program: setPositionTarget, setAttitudeTarget, getMyZRState, and getOtherZRState.
- Look at the All About the SPHERES slideshow to find out more about how the SPHERES know where they are and how they control their position.
- Name the parts of the SPHERES.
- 15 minutes: Sharing Game Progress & Reviewing Programming Commands
- 45 minutes: Skills Challenge!
- Collide with debris 3 at (0.18, -0.20).
- Collide with debris 3, then collide with debris 7 at (0.35, 0.17).
- Lasso debris 3.
- Check mass of SPHERE before and after picking up debris.
- Lasso debris 3, then collide with debris 7.
- 30 minutes: Thrown for a Loop!
- Complete this tutorial to learn to use a for loop to repeat an action a set number of times–in this case, to find the position of the second satellite and program your satellite to move toward the second satellite, but stop halfway.
- 45 minutes: Skills Challenge - Part 2!
- Pick up laser pack 1 at (0.50, 0.65), without picking up any debris.
- Predict the comet location.
- Shoot the laser.
- 10 minutes: Designing Game Strategy
- 40 minutes: Let the Games Begin! Continue Building Your Design
- Now, you are ready to start programming! To begin, complete the Introduction to Game Mode tutorial, in which you will learn to use the game mode (as opposed to the free mode that you have been using up to this point). You will use this and the game manual while you are programming your player.
- Then review the Let the Games Begin slideshow.